The Japanese development studio Pocket Pair, creators of the popular game Palworld, is facing a pressing problem: an acute shortage of developers. Despite the game's enormous success on platforms like Steam and Xbox, the studio's ranks are thin. In this article, we take a look at the Personnel problems of Pocket Pair and the measures the studio is taking to overcome these challenges.

© Pocket Pair
Staff shortages and the search for talent
Pocket Pair has made it public that it is lacking staff on all fronts. In a post on the X platform, the studio expressed its urgent need for additional staff, especially for senior positions and technical experts. It emphasizes that applicants are welcome regardless of their experience with various engines, as Palworld switched from Unity to Unreal Engine 5. Despite several efforts, including outsourcing and help from industry giants like Microsoft, staffing levels remain thin.
The unusual story of Pocket Pair
Pocket Pair has an unconventional history in terms of the development of Palworld and recruiting employees. Reports have even shown that previously rejected applicants have been hired and later proved to be valuable assets. Despite the release of small bug fixes in recent days, larger plans are in the works, including the implementation of a PvP mode and the introduction of raid bosses as endgame content.
Palworld's future and challenges
Despite its success, Pocket Pair still faces some challenges. Planned expansions such as Crossplay between PC and Xbox as well as possible ports to other platforms such as Playstation 5 and Nintendo Switch may require additional resources. Palworld Players immerse themselves in a colorful world to collect Pals and build a thriving settlement. But without sufficient staff the implementation of these ambitious plans could be jeopardised.
Conclusion
Palworld may be a gaming success, but for Pocket Pair it means an intense battle to recruit talent and overcome Development challengesWhile the studio continues to seek support, Palworld's future depends on the team's ability to attract sufficient talent and successfully execute the game's vision.
Source: golem.de & xboxdynasty.de
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